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Final Cut Studio - Soundtrack Pro - Video Training - Ripple Training

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Get Sound Advice
For many video editors, working with sound can be intimidating. And with budgets and deadlines so tight, many picture editors do not have the luxury of hiring a dedicated sound editor and therefore have no recourse but to try hacking their soundtracks into something acceptable - or at the very least, useable. We make no claim that we can turn you into Walter Murch in 5 hours. However, we do claim to give you the basic tools and knowledge you need to help you approach the most common audio problems while dramatically improving the quality of your finished soundtracks.
As with all our tutorials, the focus of this training is project-based and not tool-based. We don't waste your time with needless explanations of software features that you will never use. The idea behind this tutorial is to give you real-world advice based around common real-world problems and solutions. And in the process, make you feel as at home working in Soundtrack Pro as you do working in Final Cut Pro. The tutorial is broken into 12 lessons grouped around common audio post production tasks. So you can see the scope of what's covered, we've included 10 excerpts from the lessons.

Table of Contents
Soundtrack Pro Fundamentals
• Exploring the Interface
• Customizing the Interface
• Working with Multitrack Projects
• The Video and Projects Tab
• Navigating in the Timeline
• Creating Cycle Regions
• Working with Audio File Projects
• Exploring Non-Destructive Editing
• Working with Non-Native File Types
To Soundtrack Pro and Back
• Sweetening & Finishing
• Workflow Options
• Sending an Audio File Project
• Making Selections
• Processing Your Audio
• Replacing with Ambient Noise
• Round Tripping
• Application Switching
• Updating Audio File Projects
• Sending Multiple Audio File Projects
• Working with Discreet Channels
• Saving and Applying a Script
• Sending to Scripts within Final Cut Pro
• Sending a Multitrack Project
• Adding Reference Markers
• Exporting a Multitrack Project
• Making Changes to Multitrack Projects
Multitrack Editing
• Working with Tracks
• The Tracks Tab
• The Browser Tab
• Moving Clips
• The Multitrack Toolbar
• Trimming Clips
• Creating Cross Fades
• The Fade Selector HUD
• Creating Head and Tail Fades
• Truncating Clips
• Rolling Edits
• Peak Detection
• Working with Envelope Points
• Timeslice Editing
Editing Audio Files
• Editing in Place
• Editing in the Waveform Editor
• Saving Non-Native Sound Files
• Applying a Process to Multiple Clips
• Replace with Independent Audio File Project
• Editing in the File Editor
• Selecting Independent Channels
• Copying and Pasting a Mix
• Changing the Display Scale
• Frequency Spectrum Editing
• Understanding the Spectrum View
• Using the Spectrum View HUD
• Removing Unwanted Frequencies
• Sample Editing
• Audio Stretching
• Making Zero Crossing Adjustments
• Scrub Selecting
Processing Audio Files
• Reducing Noise
• What is EQ?
• How Single Band EQs Work
• Working with a high Pass Filter
• The Anatomy of a Multiband EQ
• How Shelving EQs Work
• Reading a Spectrum Analyzer
• Creating a Low Shelf EQ
• Saving and Applying Presets
• Lifting and Stamping
• Understanding Dynamics
• Compressing Music
• Compressing Dialogue
• The Anatomy of a Compressor
• Putting it all Together
• Action List Workflow
• Comparing Actions
• Flattening Actions
• Normalizing Audio
• Equalization Matching
Repairing Audio Files
• Analyzing Audio
• Removing Clicks and Pops
• Repairing Phase Problems
• Locating Silence
• Analyzing Multiple Problems
• Removing Power Line Hum
• Identifying Clipped Signals
• Fixing DC Offset
Editing Music
• Managing Your Music and Effects Library
• Sorting by Tags
• Working with Looping Files
• Wowrking with Non-Looping Files
• Saving Favorites
• Adding Content to Your Library
• Arranging Music
• Changing Tempo & Key
• Making Your Songs Less Repetitive
• Transposing Loops
• Exporting Your Song
• Editing Fixed Duration Music
• Creating DVD Music Beds
Editing Sound Effects
• Types of Effects
• Housekeeping in the Bin
• Locating & Removing Clips
• Adding and Removing Unused Media from the Bin
• Searching & Filtering the Bin
• Working with Time & Beat Markers
• Using the Multi-Point Video HUD
• Shaping Your Sound Effects
• Adding a Surround Compressor
• Recording Foley Sound Effects
• Using a Third-Party Input Device
• Configuring the Recording Channels
• Setting up for Multitake Recording
• Recording Foley Effects
• Editing Foley Effects
Editing Voice Over
• Recording Single Takes
• Punch In and Punch Out Recordings
• Compensating for Latency
• Recording Multiple Takes
• Editing Multiple Takes
• Adjusting Take Regions
• Adjusting Transition Points
• Working with a Guide Track
• Adding More Takes
• Creating the Composite Clip
• Working in Parallel
• Sending the Revised Edit to Soundtrack Pro
• Conforming Projects
• The Conform Worklist
• Viewing Clip Details
• Analyzing the Data
• Comparing Projects
• Adjusting Clip Placement
• Filtering, Sorting and Grouping Clips
• Finishing
Mixing Multitrack Projects
• Choosing Your Speakers
• Placing Your Speakers
• Surround Monitoring with Apogee's Ensemble
• Arranging Your Tracks for the Mix
• Exploring the Mixer
• Working with Groups
• Following the Signal Path
• Working with Submixes
• Outputting a Stereo & Surround Mix
• Working with Sends & Busses
• Adding a Space Designer Reverb
• Altering the Effects Chain
• Automating a Stereo Mix
• Anatomy of the Surround Panning HUD
• Automating a Surround Mix
Mastering Multitrack Projects
• Reading the Digital Meters
• Mixing to Mastering
• Hardware Mastering Options
• File Mastering Options
• Exporting AAF Files
• Exporting Multiple Mono Files
• Exporting AC3 Files
• Media Management
• Reconnecting Media
Minumum System Requirements
• MAC G5 1Ghz or better
• MacOS X
• A DVD ROM drive
• 1 GB or more of RAM
• QuickTime 7.0 or above
• Monitor Depth - Millions
• 1280 x 800 screen size or better
Please Note: The system requirment to both watch and follow along with this tutorial are quite steep and require a G5 processor. For optimal performance we recommend an Intel Core Duo processor and an approved graphics card with at least 256MB of RAM.
Why DVD-ROM not DVD-Video?
We deliberately chose NOT to deliver this training product using DVD video. There are a few reasons for this. The first is quality. DVD-Video is primarily an NTSC medium and as such, requires us to use scan converters and other analog trappings that result in a smaller frame size and a picture quality that looks noticeably soft when played on a computer. Second, with processor speeds now at super computing levels, software for capturing full motion (30fps) screen activity is now a reality. If you watch our tutorials, you will see crisp 1280x 800 widescreen movies delivered at full frame rates.

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