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Final Cut Studio - Motion Fast Forward - Video Training - Ripple Training

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Learn Motion 3 on the Fast Track
Since it's introduction, Motion has revolutionized the approach to creating 2D animated motion graphics and effects commonly seen in title sequences, show opens, bumpers, commercials, dvd menus and more. With the recent introduction of Motion 3, Apple has propelled the application into a whole new stratosphere of creative potential by giving users the ability to animate, design and create in a 3D environment, work with vector-based painting tools, and retime video clips with amazing results.
We created this tutorial with a singular goal - to get you up to speed in Motion 3 faster than you thought possible, and do so in a manner that will give you a fluid command of the feature-rich tool set that Motion 3 offers. For anyone desiring to achieve results from Motion 3 with a minimal amount of time invested, this tutorial was designed for you. Presented in 12 easy-to-follow lessons, Apple-certified master trainer Mark Spencer will walk you through the application in the context of creating the kinds of bread-and-butter projects your clients will be requesting on a regular basis.

Table of Contents
The Motion Interface
• Launching Motion
• The Interface
• The Utility Pane
• The Canvas
• The Project Pane
• The Timing Pane
• The Heads Up Display (HUD)
• Opening a Template
• The Layers Tab
• The Inspector Tab
• Exploring the Timing Pane
• Viewing in Full Screen
• Keyboard Shortcuts
• Navigating in the Canvas
• The Motion Hierarchy
• Adding Objects
• Changing Object Properties
• Changing Tools
• Library Objects
• Working with the Text Tool
• Working with Groups
• Using the Inspector
Creating Lower Thirds
• Viewing Project Properties
• Safe Zones
• Creating Text
• Modifying Text
• Saving Text Styles
• Duplicating Text Layers
• Aligning and Nudging Layers
• Building the Background
• Using the Gradient Editor
• Saving a Gradient Preset
• Animating a Lower Third
• Animating Text with Behaviors
• Animating off the Screen
• Using Replicators and Emitters
• Masking a Background
Building an Animated Corporate Logo
• Building the Background
• Adding a Light
• Replacing a Layer with a Still Image
• Working with PDF Files
• Changing the Display Resolution
• Adding a Tag line
• Adding Audio
• Working in the Mini-Timeline
• Tips When Working with Audio
• Animating the Logo
• Adding Markers
• Using Keyframes
• Methods for setting Keyframes
• Keyframing Shortcuts
• The ''Key'' to Manual Keyframes
• Changing Keyframe Interpolation
• Animating a Mask
• Recording Keyframes
Introduction to 3D
• Position and Rotation in 3D
• The Adjust 3D Transform Tool
• HUD 3D Controls
• Understanding 2D and 3D Groups
• Manipulating a Group in 3D
• Adding a Camera
• Manipulating the Camera with the HUD
• Canvas 3D Interface Elements
• Working with the Compass
• Inset View and Layouts
• Toggling 3D Overlays
• Understanding Views
• Adding a Light
3D Photo Animation (ala Ken Burns in 3D space)
• Preparing Photos in Photoshop
• Importing PSD Files
• Scaling a Group
• Changing Project Duration
• Changing the Anchor Point
• Recording Animation
• Manipulating Keyframes in the Timeline
• Changing Keyframe Interpolation
• Animating in 3D
• Soloing Layers
• Adding a Camera
• Changing Z Position and Scale
• Recording a Camera Move
• Animating a Behavior
• Adding and Animating a Light
3D Camera Animation
• Adding and Modifying Text
• Building ''Sets''
• Replacing Layer Content
• Using a Text Style
• Adding a Camera
• Switching Views
• Positioning the Sets in 3D Space
• Setting up the Camera for Animation
• Using View Layouts
• Isolating Layers
• Animating the Camera
• Changing Keyframe Interpolation
• Changing the Background Color
• Separating the Text from the Photos
• Changing the Render Quality
• Changing Camera Fade
• Adding a Sweep Behavior
The Wonderful World of Particles
• Creating Particles
• Adjusting the Emitter in the HUD
• Adjusting the Emitter in the Inspector
• Making Particles Appear ''Random''
• Setting the Color Mode
• Working with the Gradient Editor
• Replacing and Adding a Cell
• Interleaving Particles
• Animating Particles with Behaviors
• Using Preset Particle Emitters
• Modifying a Preset Emitter
• Using Special Characters
• Animating a Group
• Correcting for Aspect Ratio
• Creating a Garbage Matte
• Keying the Footage
• Suppressing ''Spill''
• Choking and Feathering the Matte
• Creating a Holdout Matte
• Using the B-Spline Mask Tool
• Animating a Mask
• Adding a Background
• Adding Particles
• Working with Particles in 3D
• Moving a Layer in Z-Space
• Understanding the Timing Controls
• Making Constant Speed Changes
• Making Variable Speed Changes
• Keyframing Speed Changes
• Adding Keyframes in the Keyframe Editor
• Changing Keyframe Interpolation
• Retiming with Behaviors
• Working with the Flash Frame Behavior
• Working with the Hold Frame Behavior
• Behaviors vs. Keyframes
• Setting the Speed Behavior
• Working with Frame Blending
• Working with Optical Flow
• Tips for Working with Optical Flow
Motion Tracking
• Using the Stabilize Behavior
• Adding and Positioning a Tracker
• Adding Text to a Track
• The Tracking Approach
• Applying and Analyzing Motion Behavior
• Increasing the Search Size
• Viewing Analysis Results
• Adding the Match Move Behavior
• Changing the Text Anchor Point
• Tweaking the Track with Keyframes
• Using the ''Un-stabilize'' Behavior
• Corner Pinning
• Applying Match Move for Corner Pinning
• Using ''Mimic Source''
Building a DVD Motion Menu
• Breaking Down the Project
• Adding an Image Mask
• Setting up for the Audio Behavior
• Applying the Audio Parameter Behavior
• Using Paint
• Using Shape Behaviors
• Smoothing a Stroke
• Making Paint Strokes with the Shape Tool
• Using a Preset Paint Stroke
• Prepping the Project for DVD Studio Pro
• Creating an Overlay
• Setting the Loop Point
System Requirements
• MAC G5 1Ghz or better
• MacOS X
• SuperDrive for Burning
• 1 GB or more of RAM
• QuickTime 7.0 or above
• Monitor Depth - Millions
• 1280 x 800 screen size or better

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