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Final Cut Studio - Motion Deep into - Video Training - Ripple Training

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Dive Deep into Motion's 3D World
Strap on your diving gear, we're jumping in.  Introducing the industry's first Advanced Motion 3 tutorial, “Deep Dive into 3D”.  In this 4- hour plus tutorial, Apple-certified master trainer Mark Spencer takes you on a deep-sea exploration of Motion’s 3D universe. You'll learn how to work with objects and cameras in 3D space, create virtual 3D sets, place lights, and direct your cameras using Behaviors and Keyframes. If you think working with Text, Shapes, Replicators and Particle Emitters is amazing in 2D, wait unit you see what can be created when these objects are transformed and manipulated in 3D.
This tutorial was designed specifically for current users of Motion 3 who already have a foundational understanding of the program. For those of you who who need to get up to speed, we highly recommend purchasing and going through our introductory Motion tutorial, ''Motion 3 Fast Forward'' before diving into this tutorial. Motion 3: Deep Dive into 3D is presented in 12 easy-to-follow lessons and include all the necessary project and media files for following along in your own copy of Motion.

Dive Deep into Motion's 3D World
Strap on your diving gear, we're jumping in.  Introducing the industry's first Advanced Motion 3 tutorial, “Deep Dive into 3D”.  In this 4- hour plus tutorial, Apple-certified master trainer Mark Spencer takes you on a deep-sea exploration of Motion’s 3D universe. You'll learn how to work with objects and cameras in 3D space, create virtual 3D sets, place lights, and direct your cameras using Behaviors and Keyframes. If you think working with Text, Shapes, Replicators and Particle Emitters is amazing in 2D, wait unit you see what can be created when these objects are transformed and manipulated in 3D.
This tutorial was designed specifically for current users of Motion 3 who already have a foundational understanding of the program. For those of you who who need to get up to speed, we highly recommend purchasing and going through our introductory Motion tutorial, ''Motion 3 Fast Forward''before diving into this tutorial. Motion 3: Deep Dive into 3D is presented in 12 easy-to-follow lessons and include all the necessary project and media files for following along in your own copy of Motion.
 
 
Get Your ''Sea Legs'' in 3D
We created this tutorial for the simple reason that many Final Cut Pro and Motion users, while comfortable working in a 2D environment, seem to get a bit ''queasy'' when 3D requests for 3D animations come in from their clients. If you have unspoken (or spoken) phobias about working in 3D, you'll find Mark Spencer an able captain, who approaches his subject matter with authority and humor.
Starting with the first lesson, you will learn basic 3D seamanship by mastering the 3D compass, commanding the 3D Transform Tools, and navigating your way around Motion's 3D world using Viewports and the 3D Grid. As you progress through each lesson, you will build on your knowledge to create increasingly complex 3D animations and effects. By the time you finish lesson 12 you should have the confidence and know-how to begin tackling any 3D projects you or your clients can dream up.


Table of Contents
Turning on 3D
• When Layer Order Matters
• Revealing 3D in the Inspector
• Understanding Fixed Resolution
• 3D Rotation in the Inspector
• The Difference Between 2D and 3D Groups
• Using 3D Transform Controls in the HUD
• Making 3D Transformations in the Canvas
• Tranforming a Group in 3D
• Working with a Camera
• Using the 3D Grid
• Manipulating 3D View Tools
• Working with the Compass
• Moving Layers and Adding a Floor
• Changing and Resetting a View
• Using Multiple Viewports
Building 3D Sets
• Building a Scene
• The Key to Adding Objects
• Why ''Adjust Around''Matters
• Building Scenes Away from the Camera
• Manipulating the Camera
• Aligning Objects in 3D
• Understanding Rasterization and Compositing
• The Power of Framing Objects
• Creating a Fixed Background Color
• Placing Objects by Copying Parameters
• Using the Isolate Function
• Leveraging Motion's Exposé Feature
• Changing a Group's Anchor Point
Animating Cameras with Behaviors
• Behaviors vs. Keyframes
• Using and Adjusting the Zoom Layer Behavior
• Fixing Framing Issues
• Changing a Camera's Angle of View
• Fading the Camera
• Moving Set Locations in 3D Space
• Changing Render Quality
• Camera Behavior Limitations
• Zoom Layer and Rotation
• Pausing an Animated Camera
• Using Sweep Behaviors
• Trimming Camera Behaviors in the Timeline
• Keeping Camera Behaviors Intact While Rearranging Sets
• Using the Zoom In/Out Behavior
Animating Cameras with Keyframes
• Using Proxies to Increase Performance
• Spreading Out Sets in 3D Space
• Using Markers to Time Animations
• Animating to Audio Cues
• Animating the Camera by Recording Keyframes
• When to Set Manual Keyframes
• Framing vs. Viewpoint Cameras
• Understanding the Walk Camera Tool
• Using Frame to Animate
• Changing Keyframe Interpolation
• Mixing 2D and 3D Groups
• Cutting Between Cameras
Building a 3D Cube
• Working with Drop Zones
• Getting Precise with Rulers and Guides
• Understanding the Importance of the Anchor Point
• Building 3D Objects from 2D Planes
• Resetting Multiple Anchor Points Simultaneously
• Creating Animations with Parameter Behaviors
• Building Sets by Duplicating Groups
• Using Library Elements
• Creating Backgrounds with 2D Groups
• Exploding a Cube
• Animating to Music with the Audio Behavior
• Creating a Fauz Animated Depth-of-Field Effect
Working with Lights
• Creating Sets with Library Elements
• The Default Ambient Light
• Adding and Adjusting Lights
• Working with Point Lights
• Understanding Falloff
• Keeping Lights from Affecting Layers
• Using the Shading Parameter
• Creating a Faux Light Source
• Soloing Groups to Improve Performance
• Animating Lights with Behaviors
• Setting up Spotlights on a Virtual 3D Stage
• Using Ambient and Directional Lights
• Faking Volumetric Lights
• Faking Shadows
Breaking Down a 3D Set
• Building a 3D Set for Talent
• Breaking Down a Project
• Coloring a Set with Filters
• Working with Keyed Footage
• Lighting a Set
• Animating a Camera to Sweep the Set
• Tweaking the Animation
3D Text
• Breaking Down a Complex Project
• Using Generators for Background Elements
• Creating Highlights with Shininess
• Using Clones
• Replacing Content
• Animating with the Wriggle Parameter Behavior
• Using Multiple Sweep Behaviors
• Creating Faux 3D Text with Filters
• When Filters Break Down
• Moving Letters in 3D Space with Behaviors
• Adjusting 3D Text Sequence Behaviors
• Combining Behaviors
• Animating Text Along a 3D Path
• 3D Path Limitations
3D Paint
• Keying with Mattes
• Changing Clip Speed
• The Paint Tool vs. Shapes
• Animating 2D Paint Strokes in 3D Space
• Creating 3D Paint
• Working with Shape Styles
• Using a Sequence Paint Behavior
• Using Animated 3D Image Dabs
• Applying Jitter
• Working with Shape Behaviors
• Understanding Local 3D
• Using Dynamics
3D Particle Emitters
• Making Library Particle Emitters 3D
• Understanding ''Face Camera''
• Making Particles Interact with Other Layers
• Local vs. Global 3D Tradeoffs
• Modifying a Preset Particle Emitter
• Working with the Shape Parameter
• Leveraging the Anchor Point
• Creating a 3D Ring of Fire
• Creating a 3D Fireball
• When Particles are Better Than Paint
• Creating a 3D Motion Path
• Creating 3D Animations with Particles and Simulation Behaviors
3D Replicators
• Replicating Layers in 3D Space
• Using the Replicator 3D Checkbox
• The Power of the Angle End Parameter
• The Secret of Adjusting the Source Image
• Replicating an Image Sequence
• Creating a 3D Video Wall
• Making True 3D Text
• Building a 3D Carousel with Replicators
• Duplicating Replicators and Swapping Source Objects
• Replicating a Bezier Shape
• The Power of the Align Angle Checkbox
• Animating Replicated Objects with Behaviors
• Building a Custom Sequence Replicator Behavior
• Using the Shuffle Order
• Changing the 3D Grid
• Using the Gradient Tool
• Turning Flat Objects Into 3D Objects
Bringing it All Together
• Creating Set Elements with Shapes, Lights, Paint, Emitters and Replicators
• Using Shapes to Create a Mountain Range
• Using Particle Emitters for 3D Clouds and Rain
• Making a UFO with Paint Strokes
• Animating Objects with the Motion Path Behavior
• Using a Replicator for Road Stripes
• Animating a Camera Along a Motion Path
• Understanding the Point At Behavior
• Using Parameter Behaviors to Shake the Camera
• Using Snap Alignment to Motion Behavior: What to Watch Out For
 
Minumum System Requirements
• MAC G5 1Ghz or better
• MacOS X
• A DVD ROM drive
• 1 GB or more of RAM
• QuickTime 7.0 or above
• Monitor Depth - Millions
• 1280 x 800 screen size or better

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